“Doggerland 100,000 BC” is a tabletop miniature scenario/game set in the prehistoric landscapes of Doggerland. This area, now beneath the North Sea, was once a landmass teeming with diverse wildlife and early humans.
The game brings to life this lost world with its detailed representation of rolling hills, marshes, wooded valleys, and river systems.
Last night, we played Doggerland 100,000 BC for the first time ever. Everyone seemed to have a bit of fun, it was pretty evenly matched. I was happy that the rules seemed to work with a hitch.
This article will share insights from our playtest, highlighting how the game mechanics work and what players can expect from this journey into a forgotten era.

The objective of each player is to gather resources, engage in strategic skirmishes, and ensure the survival and prosperity of your clan. Each turn in the game is divided into three phases: Disposition, Movement, and Action.

In the Disposition Phase, players set the status of their figures—Fight, Flight, Forage, or Recovery—each offering different strategic advantages and limitations.
Movement Phase involves repositioning figures on the board, with distances varying based on the figure’s type and disposition.
The Action Phase is where the core gameplay unfolds, including resource gathering, tool creation, and skirmishes between clans or with wildlife.
Skirmishes are resolved by rolling dice equal to a figure’s Fury, modified by its disposition, tools, and any wounds. To score a hit, roll a six.
Hits are allocated based on the targeted figure’s disposition, with specific rules for how they affect the figure’s status and health.
The game intertwines strategy with the unpredictability of dice rolls, offering a dynamic and engaging experience that captures the essence of survival in the prehistoric world.

In addition to 4 players playing the humans. We had 2 players playing predators. One player was the sabertooth tigers and the other was the wolves. The tigers and wolves were competing against each other and the humans were competing against each other.









I’m looking to run this at the Williamsburg Muster and with a few tweaks I think this will be a very popular gam.


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